The Zelda Chronicle

An interactive map of every Legend of Zelda game — from the Skyward Sword origin point through the three-way split at Ocarina of Time, to the still-unofficial placement of Breath of the Wild, Tears of the Kingdom, Age of Calamity, and Age of Imprisonment. Scroll to walk the eras, or jump to the full chart below.

The Origin

It begins in the sky

Before Hyrule has a name, the goddess Hylia seals the demon king Demise — and his dying curse promises that his hatred will return, forever, against the blood of the goddess and the spirit of the hero. One game stands at the top of every official timeline: Skyward Sword.

The Origin

The Shared Trunk

One history, for now

The wind mage Vaati rises and is sealed; the Four Sword is forged and shelved. The Minish Cap and Four Swords fill the quiet centuries — quiet, because the detonation hasn't happened yet.

The Split

One ending becomes three futures

Ocarina of Time ends three different ways depending on how you read it — the hero warns the past, the hero wins and vanishes, the hero falls. Nintendo's official chart refuses to choose. All three happen. History forks.

The Child Timeline

The warning lands

Sent back to childhood, Link tells Zelda everything — and Ganondorf's coup dies before it starts. This branch trades apocalypse for stranger dooms: Termina's falling moon, the Twilight invasion, and a final double-threat of Vaati and Ganon reborn.

The Adult Timeline

Victory, then the flood

The hero wins and is returned to his own era — leaving the adult world heroless when Ganon breaks free. The gods' answer is the ocean. Centuries later, a boy with no destiny sails the Great Sea and earns the title the old world lost.

The Downfall Timeline

The hero falls

In the timeline nobody in-fiction wants to remember, Ganondorf wins the Triforce whole. Eight games of seals, declines, and stubborn survival follow — ending, chronologically, with the two games that started the series in 1986.

The Distant Future

After everything — but after which everything?

Breath of the Wild and Tears of the Kingdom sit past the far end of all three branches, and Nintendo will not say which one leads there. 'That's up to the player's imagination,' says the series' producer. The chart simply… stops.

The Unplaced

Stories without a chart

Age of Calamity refights the Great Calamity as a winnable what-if. Age of Imprisonment plays the ancient Imprisoning War that TOTK only remembers. Both are officially blessed stories — and neither appears on any timeline Nintendo has ever printed. Their placement here is interpretation, and this site says so.

Outside the Chart

And then there are the CD-i games

Licensed to Philips in a collapsed hardware deal, disowned by Nintendo, and immortal on the internet anyway. Every chronicle needs an appendix.

Explore the full chart

Every game, every branch, filterable — the complete chronicle at once.

Shared Trunk (Before the Split)Child TimelineAdult TimelineDownfall TimelineDistant Future (BOTW / TOTK)Age of Calamity (alternate history)Age of Imprisonment (inferred prequel)Non-Canon
25 games
SHARED TRUNKCHILD TIMELINEADULT TIMELINEDOWNFALL TIMELINEDISTANT FUTUREALTERNATE HISTORYIMPRISONING WARNON-CANON (CD-i)Skyward Sword2011The Minish Cap2004Four Swords2002Ocarina of Time1998Majora's Mask2000Twilight Princess2006Four Swords Adventures2004The Wind Waker2002Phantom Hourglass2007Spirit Tracks2009A Link to the Past1991Link's Awakening1993Oracle of Seasons2001Oracle of Ages2001A Link Between Worlds2013Tri Force Heroes2015The Legend of Zelda1986Zelda II: The Adventure of Link1987Breath of the Wild2017Tears of the Kingdom2023Hyrule Warriors: Age of Calamity2020Hyrule Warriors: Age of Imprisonment2025Link: The Faces of Evil1993Zelda: The Wand of Gamelon1993Zelda's Adventure1994