
Direct sequel to Breath of the Wild: Link and Zelda uncover the ancient Zonai civilization and the truth behind Ganondorf's imprisonment, as sky islands and a vast underground 'Depths' expand Hyrule vertically in both directions.
Placement Reasoning
TheGamer and Game Informer corroborate Nintendo extending the same deliberate branch-ambiguity stance from BOTW to TOTK, with Aonuma calling it 'a puzzle the users will have to see if they can solve.'
Notable & Interesting
- The Purah Pad succeeds the Sheikah Slate, keeping its map/camera/compendium roles while trading rune abilities for Ultrahand, Fuse, Ascend, Recall, and Autobuild.
- Its branch placement is subject to the same official ambiguity as Breath of the Wild — Nintendo has extended the 'up to the player' stance to this game as well.
Connections
- Direct sequel to
Breath of the Wild - Thematically linked to
Hyrule Warriors: Age of ImprisonmentAoI dramatizes the ancient war this game excavates.
Part of these threads
The Master SwordGanon's IncarnationsZelda's IncarnationsThe Imprisoning War(s)The Zora & the RitoThe Kokiri & the KoroksThe GerudoThe SheikahHeart ContainersThe Hylian ShieldBokoblins & MoblinsOctoroksLike LikesEpona & the Horses of HyruleGreat FairiesThe Temple of TimeHyrule CastleThe BowBombsImpaThe Gerudo DesertZora's Domain