Ocarina of Time box art
Shared Trunk (Before the Split)

Ocarina of Time

1998 · Nintendo 64

canonOfficially Placed

Link travels between childhood and adulthood to stop Ganondorf from seizing the Triforce. Its ending is the single fork point of the entire official timeline: depending on how it's interpreted, three different futures branch out from here.

Placement Reasoning

Per Hyrule Historia (2011) and the Zelda Encyclopedia (2017), this game's differing endings are the origin of the three-branch split. Verified against Zelda Wiki, Dexerto, and Zelda Archive summaries of the official chart.

Notable & Interesting

  • The three possible outcomes of this game's ending — child Link warns Zelda and prevents Ganondorf's rise, adult Link defeats Ganon but a warning is never given, or Link is defeated entirely — are literally what create the Child, Adult, and Downfall timelines.
  • Widely regarded as one of the most influential 3D action-adventure games ever made; the Ocarina itself becomes a recurring motif across later titles.

Connections

  • Thematically linked toA Link to the PastIts Downfall-branch outcome becomes ALttP's Imprisoning War backstory.

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